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GTA veterans will still recognise how the game underneath it all works. There is a backbone of narrative missions that gamers must complete in order to progress, but beyond them is a vast range of dynamic encounters, side-quests and money-making ventures, from buying property to managing clubs and playing the stock exchange (which cleverly reacts to in-game events, allowing you to make extra cash by buying the right shares at the right time). Most story tasks are variations on one theme – drive somewhere, shoot something, drive back – but as with all video game feedback loops, the joy of the system is in the execution. And boy does GTA V execute.
To say much more would be to ruin the fun of discovery, but rest assured there are insane stunts, there is massive destruction, there is military-grade weaponry, and you will be required to jump out of planes. And helicopters. Combining the sheer scale of the environment with the excellent physics engine, these escapades throw everything at you, from rural bank-heists to jet-ski chases, to operating huge industrial machinery. The bigger heists require mini-preparatory missions (hiding getaway cars, picking novelty masks) which help build the tension, and subtly add to the feeling that what we’re all doing here is acting in our own version of Michael Mann’s film Heat. While certain ideas are repackaged and chucked straight back at you several times, you’re carried along on a rush of euphoric action and shock – mostly because the world looks and behaves as though all this makes sense.
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